Posts Tagged ‘programming’

Programming Pong in C and OpenGL – Part I

Saturday, May 17th, 2008

Unbelievable Action!

If you ever wanted to program your own video game, this is a good place to start. I remember when I started learning programming it was surprisingly difficult to find out how to make an honest and simple game. In fact, after reading most programming books, the only type of game you could make would be a Zork clone.

You are in a dank cave and you can see nothing, but you hear a walrus in the distance.

What do you do?

  1. Look for the walrus.
  2. Watch The Big Lebowski
  3. Decide that the walrus is Paul.

This is not to knock Zork in any way! Zork is a clever, well written, and extremely well thought out game (even if my pseudo-quote isn’t). But in a world where we’re spoiled by moving objects, you want to know how to move and interact with something on screen. The problem is it takes a lot of different knowledge sets to get the job done. But in this post, you’ll get started learning how to make your very own Pong clone. (more…)