This is the second part in what should be a four part series on how to program your very own Pong clone. The first article went over setting up your environment in your favorite OS, now this part gets into some of the mechanics or details on how to actually get started.
Before I start with anything, we have to think about simple animation. In fact, animation is just simply a series of static images, with each image slightly displaced from the last.
So what does that mean? (more…)
