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	<title>Comments on: Programming Pong in C and OpenGL &#8211; Part VI</title>
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	<link>http://laststop.spaceislimited.org/2009/01/19/programming-pong-in-c-and-opengl-part-vi/</link>
	<description>it&#039;s going to be a long ride</description>
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		<title>By: Timothy M. Rodriguez</title>
		<link>http://laststop.spaceislimited.org/2009/01/19/programming-pong-in-c-and-opengl-part-vi/comment-page-1/#comment-77</link>
		<dc:creator>Timothy M. Rodriguez</dc:creator>
		<pubDate>Wed, 28 Jan 2009 13:17:04 +0000</pubDate>
		<guid isPermaLink="false">http://laststop.spaceislimited.org/?p=57#comment-77</guid>
		<description>Definitely.  I cringed every time I added a global variable, but it was a late night experiment and I kept putting it off :/ .  Maybe in the next version ;)</description>
		<content:encoded><![CDATA[<p>Definitely.  I cringed every time I added a global variable, but it was a late night experiment and I kept putting it off :/ .  Maybe in the next version <img src='http://laststop.spaceislimited.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Lionel Barret</title>
		<link>http://laststop.spaceislimited.org/2009/01/19/programming-pong-in-c-and-opengl-part-vi/comment-page-1/#comment-76</link>
		<dc:creator>Lionel Barret</dc:creator>
		<pubDate>Wed, 28 Jan 2009 09:25:37 +0000</pubDate>
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		<description>I am no expert in C but no struct and a lot of magic integers ?
The digit/enabled stuff is also not very straight...

I suppose the code could have another round of refactoring.

But hey, it is a good start.</description>
		<content:encoded><![CDATA[<p>I am no expert in C but no struct and a lot of magic integers ?<br />
The digit/enabled stuff is also not very straight&#8230;</p>
<p>I suppose the code could have another round of refactoring.</p>
<p>But hey, it is a good start.</p>
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